POWERS_DEFAULT { Your last skill is greatly upgradable with Powers - passive improvements. Click on Power name to see its description. Push "Accept" button when you are sure with your choice. Careful! You can choose only one Power for this slot. You won't be able to change this Power for current character anymore, so choose wisely. } RUSH_POWER1 { You will have increased move speed while affected by Rush skill. Additional move speed: 100 } RUSH_POWER2 { You will get critical hit chance while affected by Rush skill. Critical hit chance: 25% Critical hit damage: 200% } RUSH_POWER3 { You will return damage taken to it's dealer while affected by Rush skill. Damage returned: 75% } RUSH_POWER4 { You will deal massive damage around you when Rush skill effect ends. Damage: 120 } RUSH_POWER5 { You will deal more damage while affected by Rush skill. Bonus damage: 100% } RUSH_POWER6 { Duration of Rush skill will become longer. Adds bonus duration to base duration of the Rush skill. Bonus duration: 8 seconds } RUSH_POWER7 { Basic damage reduction of Rush skill is increased. Damage reduction: 99% Cost: 15 souls } RELI_POWER1 { Your angels will have damage reduction and increased HP regeneration. HP regeneration: 8% of max HP per second Damage reduction: 25% } RELI_POWER2 { Your angels will deal more damage to enemies. Bonus damage: 50% } RELI_POWER3 { Your angels will grant Defiance aura. Defiance aura increases defense points of all characters. Defiance radius: 512 Defiance bonus armor: 50% } RELI_POWER4 { When your angels fall in battle they will heal all allies. Heal radius: 512 Heal amount: 25% } RELI_POWER5 { All angels now will have Hand Grenades. You will have a chance to call angel armed with Shotgun. Call chance: 50% Other angels will be armed with SMGs by default. } RELI_POWER6 { You will have a chance to call angel with Assault Rifle and Grenade Launcher. Call chance: 50% Other angels will be armed with SMGs by default. } RELI_POWER7 { Your angels will have an enchantment on their weapons. Stacks with Lethality Power. Enchantment damage: 1 per 4 Sorcery Cost: 15 souls } RELI_POWER000 { Puts an enchantment on your angel weapons, which results in creating magical power discharge where your angels shooting at. Discharge damage: N Discharge radius: N } PROV_POWER1 { Machinegun upgrade. It will change attack speed and damage of your turrets. Attack speed: 5 shots per second Attack damage: 10 } PROV_POWER2 { Sniper rifle upgrade. It will change attack speed and damage of your turrets. Attack speed: 1 shot per second Attack damage: 85 } PROV_POWER3 { Explosive charge upgrade. When your turrets are broken by enemies they will explode, dealing massive damage around. Explosion damage: 150 } PROV_POWER4 { Supply crates upgrade. Your turrets will spawn a supply crate every 1 minute. Crate is usable 4 times and dissappears after. It contains 4 packs of: - 4 Shotgun rounds - 15 Pistol/SMG rounds - 10 HP medical kit You get 1 pack per use. New crate won't appear if the old one still exists. } PROV_POWER5 { Builder binding upgrade. Your turrets will be bound with your characteristics increasing their own power. Legerity: attack speed. 2% per point, caps at 100% Precision: attack damage. 2% per point, caps at 300% Toughness: maximum HP. Square of points, no cap. } PROV_POWER6 { Berserker mode upgrade. If your turrets are surrounded by 3 or more enemies, they will go berserker mode. Berserker damage reduction: 75% Berserker bonus attack speed: 100% Bonus turret maximum HP: 40 per builder level } PROV_POWER7 { Builder technical skills improvement. Allows you to build more turrets. Amount: +1 turret per 10 builder levels (from level 40) Cost: 15 souls } RUSH_DGREETING1 { Hello, dark soul. } RUSH_DLINE1 { How did you escaped hell? } RUSH_DLINE2 { You can't hide your truly nature from me. } RUSH_DLINE3 { Don't be afraid, I won't tell anyone. It's none of my business. } RUSH_DLINE4 { I'm the demon of wealth and greed. } RUSH_DLINE5 { I came to get rich with mortal world currency. I've heard a rumor where it's all going. } RUSH_DLINE6 { War obviously. The king told us not to interfere. Something strange happened when you Defenders came. } RUSH_DLINE7 { The merger of times. It's easy to notice, isn't it? Well, this event affected our king. } RUSH_DLINE8 { I had my own place in hell. Everything has changed since recent events. } RUSH_DLINE9 { A cauldron. } RUSH_QUEST1 { Who are you? } RUSH_QUEST2 { What are you doing here? } RUSH_QUEST3 { What's happening? } RUSH_QUEST4 { I've never heard a word about you. Why? } RUSH_LINE1 { What? } RUSH_LINE2 { So... you know... } RUSH_LINE3 { Okay. } RUSH_LINE4 { Welcome. } RUSH_LINE5 { Interesting... } RUSH_LINE6 { Strange? What do you mean? } RUSH_LINE7 { Yes, it is. } RUSH_LINE8 { What place? } RUSH_LINE9 { I won't ask you too. } RELI_DGREETING1 { Hello, brother. } RELI_DLINE1 { Angel without wings... Why? } RELI_DLINE2 { Then you decided to fall and become one of them... Will see how clever is this. } RELI_DLINE3 { Why are you the only angel who came to save humans? } RELI_DLINE4 { As you can guess, something is wrong there. That's why I escaped my place. } RELI_DLINE5 { Some hellish equipment, magic shoes merged with a grig, green shiny stone and rare for these times ammo. } RELI_DLINE6 { The merger has changed some places in this realm and now we can use ancient magic and knowledge. } RELI_DLINE7 { Who cares? It's a complete mess here anyway! But can you imagine the future world with sorcery? } RELI_QUEST1 { How are things in hell? } RELI_QUEST2 { What do you have for me? } RELI_QUEST3 { What do you know about the merger? } RELI_LINE1 { We had to do something, humans were abandoned. } RELI_LINE2 { That was the only way for me. } RELI_LINE3 { I can handle it and I'm not alone here anyway. } RELI_LINE4 { Not sure if it's good news. } RELI_LINE5 { I'm ready to pay for good items. } RELI_LINE6 { It wasn't planned to happen and can end badly. } RELI_LINE7 { I'm not sure we have the same picture of this. } PROV_DGREETING1 { Hello, mortal. } PROV_DLINE1 { Human! You decided to join Defenders instead of hiding in another realm. Why? } PROV_DLINE2 { How can a human help here? } PROV_DLINE3 { Hm... I'm here to sell an equipment and ammo to keep your firepower. We are having kinda similar business here! } PROV_DLINE4 { It seemed to be some ancient book to call someone dead, but since the merger it has changed it's effect. } PROV_DLINE5 { It is a way to increase the power of your last skill. } PROV_DLINE6 { As you gain key levels (15/20/25) you will get a choice of two powers available, it can be up to 8 different combinations. } PROV_DLINE7 { I heard a rumor. Someone can make it like it was before, restore this broken realm. I hope this man will have a success. There's no reason to exist in empty world like this. } PROV_DLINE8 { I think it will be better to leave this realm before it will be restored. } PROV_QUEST1 { What is the Gargantua Book? } PROV_QUEST2 { What are the Powers? } PROV_QUEST3 { What will happen when aliens lose? } PROV_LINE1 { I believe they need my help. } PROV_LINE2 { Provision and firepower. } PROV_LINE3 { Not the best thing you can hear from the demon. } PROV_LINE4 { Hope we can use it for our needs. } PROV_LINE5 { How does it works? } PROV_LINE6 { Got it. Magic things are new to me. } PROV_LINE7 { Sounds good, but what will happen to us? } PROV_LINE8 { I hope we'll have a chance. } UPG_GLOCK { Pistol has 2 unique grades. 1. Lightning enchantment Every 3 bullets that you fire continuously will cast a lightning strike. Damage: 20 HP. 2. Explosive attack Activates secondary attack of pistol, it takes 2 bullets per shot and has low attack speed. Bullet creates an explosion on impact. Damage: 25 HP. Radius: 64 units. } UPG_PYTHON { Python has 2 unique grades. 1. Scope attachment Places a scope on the top of the gun and activates its secondary attack - zooming. 2. Freezing attack Enemies become slow every time you hit them. Duration doesn't stack. Slow ratio: 25% slower. Duration: 2 seconds. } UPG_AKIMBO { Akimbo has 1 unique grade. 1. Radiation When you hold this weapon it will damage enemies around you every 3 seconds. Damage: 5% of usual enemies max HP and 1% for bosses. Radius: 512 units. } UPG_SHOTGUN { Shotgun has 1 unique grade. 1. Fast reloading This upgrade allows to load 2 shells at the same time, so you will reload your shotgun as twice as fast. } UPG_CROSSBOW { Crossbow has 2 unique grades. 1. Igniting bolts Bolts are enchanted with fiery power, they will ignite enemies on impact. Duration stacks. Enchantment doesn't work when aiming with scope. Damage: 26 HP per second. Duration: 3 seconds. 2. Explosive bolts Bolts are enchanted with hellish explosive power, they will explode on impact. Enchantment doesn't work when aiming with scope. Damage: 20 HP. Radius: 128 units. } shout { ^5Shout: ^11. ^3I need medicine! ^12. ^3I need ammunition! ^13. ^3I need money! ^14. ^3I'm going invisible! ^15. ^3I'm ready! ^16. ^3Let's fight the boss! ^17. ^3Thanks! ^10. ^3Close Menu } NAME { Name } CLASS { Class } Usual { Usual } Rushing { Rushing } Religious { Religious } Provident { Provident } PLAYERS { Players } SCORE { Kills } DEATHS { Money } LATENCY { Ping } VOICE { Voice } Menu_OK { OK } Menu_Cancel { CANCEL } Spawn { Press JUMP key to spawn! } Waiting { Waiting for other players... } Cant_Spawn { You can't spawn during wave! } Spec_Map { Current map is } Spec_Time { Game begins in } SPECT_NEWGAME { You are able to create polls (default key is 'P') } statmenu { ^7Stats improvement: ^11. ^3Mobility ^12. ^3Shooting ^13. ^3Survivability ^14. ^3Magic ^10. ^3Close Menu } jukebox { ^7Select track: ^1PLut ^3needs good songs ^10. ^3Close Menu } classmenu { ^7Select your defender class: ^11. ^3Rushing ^12. ^3Religious ^13. ^3Provident } Poll_RestartGameOthers { ^1%s ^5wants to restart this map! ^3Do you want to start a new game? } Poll_RestartGameSender { ^5All players are asked whether they ^5want to restart this map. } Poll_NextMapOthers { ^1%s ^5wants to play next map! ^3Do you want a map change? } Poll_NextMapSender { ^5All players are asked whether they ^5want to play on next map. } Poll_SkipTimerOthers { ^1%s ^5doesn't want to wait for other players! ^3Do you want to skip other players waiting time? } Poll_SkipTimerSender { ^5All players are asked whether they ^5want to skip other players waiting time. } Poll_WaitingForVotes { Waiting for votes... } Poll_VoteNo { ^11. ^2No } Poll_VoteYes { ^12. ^3Yes } Poll_VoteAccepted { ^5Your vote has been ^3accepted^5! Waiting for other votes. } Poll_VoteRejected { ^2Sorry, your proposal was rejected. } TRACK1 { Metamorph } TRACK2 { Silently I Strike } TRACK3 { Unfilled Void } TRACK4 { Opposing Force } TRACK5 { Addicted } TRACK6 { The Hardest Track } SKILL1 { Mana cost: %d%% of your lifesteal. You steal HP each time you hit enemy. Mana cost and healing depends on damage you made. Lifesteal: %d%% of your damage. You can't recover more than 50 HP. Sorcery increases HP you steal and decreases mana cost. } SKILL2 { Mana cost: %d MP. Heals allies in radius each 3 seconds. Aura healing: %1.1f%% of ally max HP. Aura radius: %d units. Sorcery increases HP healed and aura radius. Using skill will break the invisibility. } SKILL3 { Mana cost: 35 MP. Creates bag with medkits in front of you. Bag healing: %d HP. Charges: 3. Sorcery increases HP bag heals. Using skill will break the invisibility. } SKILL4 { Mana cost: 2 MP. Each hit increases your run speed and damage. Maximum damage bonus: %d%% Maximum speed bonus: %d. Stacks: %d times. Stacks duration: 5 seconds. Each 20 Sorcery you will get an extra stack. Sorcery increases damage and speed bonus. } SKILL5 { Mana cost: %d MP. Damages enemies in radius each 2 seconds and gives you damage bonus. Aura damage: %1.1f%% of enemy max HP. Aura radius: %d units. Damage bonus: +%d%%. Sorcery increases aura damage, radius and damage bonus. Using skill will break the invisibility. } SKILL6 { Mana cost: 50 MP. Charges: 2. Creates ammunition bag in front of you. Contains: 2 of .357, 15 of 9mm, 2 of shotgun ammo and 1 crossbow bolt. Bag can be used only twice per wave. Using skill will break the invisibility. } SKILL7 { Mana cost: %d MP. Extremely high damage reduction. No critical hits when affected by Rush. Damage reduction: %d%%. Duration: %1.2f seconds. Duration stacks with multiple casts. Sorcery increases duration of the skill. Using skill will break the invisibility. } SKILL8 { Mana cost: 40 MP. Creates angelic defender. Can be healed with Prayer or Salvation. Angel health: %d HP. Angel regeneration: %d HP each 2 seconds. You can send angel back to heaven by using Lord's Sword secondary attack. Sorcery increases angels health. Using skill will break the invisibility. } SKILL9 { Mana cost: 50 MP. Creates a turret in front of you. Turret durability: %d HP. Turret regeneration: %d HP each 2 seconds. Attack speed: %1.2f shots per second. Attack damage: %d HP. Attack range: %d units. Usual Wrench attack functions: Primary - heal turret; Secondary - destroy turret. Using skill will break the invisibility. } SPELL1 { Mana cost: 50 MP. Creates mysterious bag in front of you. No one knows what contains this bag. You can win or fail. Good luck! Sorcery decreases chance to get nothing. It counts sorcery of user, not owner. Using skill will break the invisibility. Gem inscribed with name: PLut. } SPELL2 { Mana cost: 60 MP. Charges: 2. Creates rare ammunition bag in front of you. Contains .556 and .762 ammo, uranium and grenade launcher grenades. Bag can be used only twice per wave. Using skill will break the invisibility. Gem inscribed with name: PLut. } SPELL3 { Mana cost: 15 HP. You sacrifice 15 HP to restore 30 MP. Your health must be above 30 HP. Gem inscribed with name: Biomechannibal. } SPELL4 { Mana cost: 2 MP. Pushes enemies back when you hit them. Gem inscribed with name: Cossack-HD. } SPELL5 { Mana cost: %d MP. Explodes the corpse of a killed monster. Doesn't work with explosives. Damage: 35%% of victim maximum HP. Radius: %d units. Gem inscribed with name: PLut. } SPELL6 { Mana cost: 15 MP. Heals specific ally you looking at. Healing: 15 HP. Maximum range: 2048 units. Gem inscribed with name: Helmet. } RUBY { Obscurity } EMERALD { Generosity } SAPPHIRE { Sacrifice } TOPAZ { Knockback } AMBER { Pulverize } AQUAMARINE { Salvation } //pickup messages $effect 5 $color 255 255 255 $color2 255 160 0 $fadein 0.4 $holdtime 2.0 $fadeout 2.5 !weapon_rpg { Rocket Launcher } !weapon_shotgun { Shotgun } !weapon_9mmar { Submachine Gun } !weapon_sniper { Sniper Rifle } !weapon_9mmhandgun { Pistol } !weapon_dagger { Hell Dagger } !weapon_sword { Lord's Sword } !weapon_wrench { Usual Wrench } !weapon_axe { Ancient Axe } !weapon_blaster { Blaster } !weapon_akimbo { Akimbo } !weapon_m4 { Assault Rifle } !weapon_saw { Squad Automatic Weapon } !weapon_357 { Python } !weapon_shock { Shock Rifle } !weapon_crossbow { Crossbow } !weapon_gauss { Gauss Rifle } !weapon_flamethrower { Flamethrower } !weapon_minigun { Minigun } !weapon_glauncher { Grenade Launcher } !item_healthkit { Health Kit } !item_manakit { Mana Kit } !item_xpbook { Book of Experience } !item_backpack { Backpack } !item_helmet { Helmet } !item_armor { Armor } !item_trinket { Trinket } !item_gem { Skill Gem } !item_patch { Item Upgrade Kit } !item_charm { Charm } !item_longjump { Unusual Shoes } !9mm { +%d Pistol/Akimbo/SMG rounds } !rockets { +%d rocket } !ARgrenades { +%d AR grenades } !357 { +%d Python rounds } !556 { +%d SAW/AR rounds } !762 { +%d SR rounds } !mgs { +%d MG rounds } !buckshot { +%d Shotgun rounds } !bolts { +%d Crossbow bolts } !handgrenade { +%d Hand grenade } !satchel { +%d Satchel charge } !tripmine { +%d Tripmine } !uranium { +%d Uranium } !fuel { +%d Fuel } !glnades { +%d GL grenades } $position 0.025 0.8 $effect 0 // Final fade-in color $color 255 160 0 // This is the highlight/flash color $color2 255 255 255 $fadein 0.4 $fadeout 2.5 $holdtime 2.0 GARG { Gargantua is awoken! } GARGBOOK { Gargantua Book is ready! } PANTAGRUEL { Pantagruel walks the earth... } UNIQUE { The unique wave comes... }